Praisable Founder Tyger Burch to Appear LIVE on 3 Day Respawn Tonight (Updated)

Tyger

October 23, 2012 – Praisable Press founder and Editor-in-Chief Tyger Burch will appear live tonight (October 23rd) on the 3 Day Respawn podcast to talk games and Extra-Life. The show airs at 8PM EST/4PM PST so don’t miss it!
Update: Hopefully you caught the show, but if you missed it you can see it below:

Praisable Press (http://www.praisablepress.com) is a Christian community fed news resource where you can share stories and events to challenge, encourage and support men and women of Christian faith to use the talents God has given them for the glory of is kingdom. Fundraiser Page

3 Day Respawn (http://www.3dayrespawn.com) is a ministry which aims to provide Godly fellowship, companionship, and Biblical direction by offering a method of connecting with others through the video games based website, community events, and resources for anyone who plays games or knows someone who does. The ministry is based on a social media (Facebook) style community website which helps christian video game players connect with one another. The result is an experience of fellowship and mutual christian edification which is in stark contrast to the average video game playing experience. Our goal is to make disciples of all nations.

 

 

A Cause Worth Fragging For

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Praisable Press (http://www.praidablepress.com) and 3 Day Respawn (http://www.3dayrespawn.com) are on a mission to save kids through video games, and we need your help. Children’s Miracle Network Hospitals treat thousands of children each year, regardless of their family’s ability to pay. These kids are facing scary stuff like cancer, cystic fibrosis, and injuries from accidents to name just a few. On Oct. 20th, 2012, Praisable Press’ founder Tyger Burch is teaming up with the amazing crew at Christian gaming site 3 Day Respawn to attempt to play an epic 24 hour video game marathon and it’s our sincere hope and prayer that you’ll find it in your heart to support us with a monthly pledge or one-time gift that will go directly to my hospital. Praisable Press has launched an official Fundraiser Page for friends, fans and family to donate, track the fundraiser’s progress and share it on social networks to help us get more support.

Your donation is tax-deductible and ALL PROCEEDS go to help kids. We don’t touch a dime, it all goes directly to the hospitals we’re sponsoring.

Last year, Extra Life raised more than 1.2 million dollars to save kids, but in 2012 our goals, just like the needs of the kids we serve, are much, much higher. We can’t do this without your help. Donating online is safe and easy! To make an online donation please click here. Below you will see a list of games that Praisable Press will be playing on PS3, we invite anyone who wants to join us online to add “Tyger0” to their Playstation Network (PSN) accounts and suggest a game.

Currently Planned Games

  • Borderlands 2 (Co-Op)
  • Killzone 3
  • DCUO
  • Playstation Home
  • Little Big Planet 2
  • Starhawk
  • ModNation Racers

Praisable Press (http://www.praisablepress.com) is a Christian community fed news resource where you can share stories and events to challenge, encourage and support men and women of Christian faith to use the talents God has given them for the glory of is kingdom. Fundraiser Page

3 Day Respawn (http://www.3dayrespawn.com) is a ministry which aims to provide Godly fellowship, companionship, and Biblical direction by offering a method of connecting with others through the video games based website, community events, and resources for anyone who plays games or knows someone who does. The ministry is based on a social media (Facebook) style community website which helps christian video game players connect with one another. The result is an experience of fellowship and mutual christian edification which is in stark contrast to the average video game playing experience. Our goal is to make disciples of all nations.

Kid Icarus: Uprising






Content at a glance:

Kid Icarus: Uprising is rated “Everyone 10+” for “Comic Mischief, Fantasy Violence, Mild Suggestive Themes”. Story is told from the perspective of a mythological goddess and her angel. Religious words like “god” and “idol” are used throughout the game and in item descriptions. Ranged and melee weapons are used to take down thousands of cartoon fantasy monsters. Some human-like enemies occasionally enter combat, which includes explosions and cries of pain. Some of the female costumes and dialogue could be considered mildly suggestive. Bathroom humor is used sparingly.



There is an exhilarating moment early in Kid Icarus: Uprising that harmonizes with something deep within my soul. Apparently, in the game, the goddess of light has been gone for a while because humanity has been overrun by the Underworld armies. The oppressed people of earth are desperate for rescue. Between monster attacks, mankind watches the skies for any sign of Lady Palutena’s return. And then, the sight of her angel, Pit, soaring out of the clouds causes mankind to rejoice with cheers for the return of Lady Palutena! Now just imagine what it will be like when the clouds break open and Jesus Christ comes to the rescue of those persecuted Christians who haven’t lost hope of His coming. Yes, this action-shooter is heavily steeped in Greek mythology, but in many ways it provides parables for deep Biblical truths. And it’s a really fun game, too!

Each of the 25 Chapters begins with 5 minutes of on-rails air battles similar to Star Fox, followed by 5 to 20 more minutes of on-foot third-person action. Each weapon can be used for ranged or melee attacks, but some weapons are more useful for sniping with charged shots, while others work better in conjunction with up-close dash attacks. Your strategy will change based on your play style and which weapons you’ve equipped on Pit.

The air missions are more impressive since the camera swirls around Pit as he battles through thunderstorms and swarms of enemies, but the on-foot missions have their charm too because of the promise of treasure chests that might be hidden just around the corner. Grab the loot and you can later equip it on Pit to make him more powerful and enjoy even greater success.

Kid Icarus: Uprising is made by the same man who gave us Super Smash Bros. Brawl, so there should be little surprise that there are a TON of unlockables here. Players are tasked with hundreds of special challenges, similar to Achievements (Xbox) or Trophies (PS3), which unlock new weapons and powers. But the best loot is only unlocked as you take greater risks. Before beginning a mission you’re taken to a room where you’re asked to bet “hearts” (the game’s currency) in a scary-looking cauldron that heats up the game to higher difficulty settings:

Slide the scale up and you’ll pay more hearts to get in, but defeated enemies will cough up more hearts and at the mission’s end you’ll get to keep the rare weapons and powers you discovered. If, however, you decide to slide the scale down to an easier difficulty you may not be risking as many hearts to get in, but you also won’t be able to earn the really good stuff.

On the ground are certain doors that remain locked until your difficulty level matches or exceeds the number that is written on the gate. Behind that gate lies a particularly daunting challenge, but the tantalizing promise of a rare treasure chest just might make it worth the risk. This practice of taking risks to earn rewards is a fun balancing act that keep me coming back to replay missions many times. The replayability factor is through the roof. Add in the no-extra-charge 3-on-3 multiplayer battles and AR Card functionality (see photo below), and Kid Icarus: Uprising offers one of the best values on 3DS.

Control Issues
It’s worth mentioning here that during the ground missions my left hand sometimes throbs with pain, and there’s a good chance yours will too. On ground missions your right hand is constantly adjusting the camera by flicking the stylus, so it’s up to the left hand to squeeze hold of the 3DS while simultaneous shooting with the shoulder button and controlling Pit’s movements with the circle pad. Expect to feel some strain in your left hand, especially during longer play sessions. Nintendo has packaged a “3DS Stand” accessory with every game to bear the weight, and the stand does take some of the strain off the left hand. Here’s a picture of the 3DS Stand:

Left-handed gamers will have trouble enjoying this game at all, unless they invest another $20 (US) in Nintendo’s Circle Pad Pro add-on, so as to control Pit’s movements from the opposite side. But even with the Circle Pad Pro there is no dual-analog control scheme. Sorry, but the only way to control the camera is with the stylus.

Violence
Pit engages in shooting action and melee battles with thousands of fantasy monsters such as dragons, one-eyed blobs, and toothy plants. A very select few of the boss characters have a more human appearance but even these battles take place in the realm of fantasy. There is never any blood, but Pit can cut heads off of dragons and one enemy type can be cut in half at the waist. The impact is softened as Pit jokes that it looks like that creature “lost his pants”. Also the severed dragon heads bounce around and continue to speak to Pit, so the whole experience is actually pretty funny. Combat is punctuated by explosions and cries of pain. In multiplayer you’ll battle with other human players online or through a local wireless connection, and the avatars are human.

Sexual Content
Some of the female costumes are revealing. Medusa’s robe is open on her left side and when the camera swings around that side of her you can almost make out the beginnings of the side of her breast. Another female character wears a two-piece outfit that shows a lot of tummy. These ladies appear only briefly, however, and 99.5% of the game isn’t affected by these issues. Lady Palutena teases Pit about her ability to read minds, and playfully warns him that he’d “better not be thinking about anything… naughty.” There are a small handful of other suggestive comments used sparingly over the course of the game.

Spiritual Content
The whole storyline is loosely based on characters from Greek mythology. Players control Pit, an angel of Lady Palutena, the “Goddess of Light”. Her job is to oversee the humanity’s protection from the Underworld forces who seek to deceive and destroy mankind, and Pit’s job is to carry out Palutena’s wishes. Pit occasionally receives assistance from other gods, and encounters resistance from others. These gods all have titles and realms that they rule over. For example, Medusa is “Queen of the Underworld” and Poseidon is god of the sea. Most of the gods have underlings who are also based on mythology. The flaming two-headed dog “Twinbellows” is based on the cerberus, and so on. The villains’ main goal is to make humanity suffer and collect their souls. It is mentioned that some the bosses from the original NES game were resurrected for this sequel. Certain items have spiritual-sounding names, such as the “Angel Bow” weapon, or the “Drink of the Gods” item which replenishes Pit’s health before a boss fight. Players will collect 3D models of in-game characters and items, however the only thing offensive about these is the name: “Idols”.

Other Negative Elements
Pit jokes that he can’t spend too much time in the hot springs because he doesn’t want to “steam the sacred buns.” Bathroom humor makes a brief appearance when Pit goes into the bowels of a boss and the villain threatens to “expel you the old fashioned way.” A handful of monsters, including the Reapers and Medusa, might frighten very sensitive gamers.

Christian Perspective
Rather than take offense at all the references to mythology, I was fascinated by a number of themes that run parallel to Biblical Christianity. One such parallel could be found in Pit’s relationship with Lady Palutena, which reminds me of my own dependence on God. See, Pit doesn’t actually have any wings of his own. Only when empowered by Lady Palutena is he able to sprout the wings that carry him to victory. This wingless angel’s handicap struck a humbling chord with me. Sometimes when I find myself failing in life and ministry I can trace it back to the moment that I began to rely on my own wisdom and strength and blow off my relationship with the Lord. Then I hear the voice of Jesus saying, “I am the vine. You are the branches. He who abides in Me and I in him, he bears much fruit. For apart from Me you can do nothing” (John 15:5).

Yes, we wrestle against the forces of darkness, and yes, we are unable to win on our own. But as we stay in fellowship with our Lord Jesus Christ, He equips us with everything we need to stand strong in the strength of His might! Maybe that’s why I so enjoyed Lady Palutena’s presence throughout the entire game. There is never a moment that Pit is left to fight this battle alone. Palutena is always there to encourage Pit and equip him for victory. A special helmet, shield, and boots give Pit the edge he needs to overcome the Underworld forces. And are we not likewise commanded to “put on the full armor of God”, and to “be strong in the Lord and in the strength of HIS might” (Ephesians 6:10-11)? It is God who gives us the victory and not we ourselves.

Medusa’s relationship with Lady Palutena reminded me of Lucifer’s jealousy of God. Just as Lucifer aspired to become like the Most High God (Isaiah 14:12-14), Medusa bitterly compares herself to the goddess of light. She wonders what it would be like if she, Medusa, were running the show. Pit shouts her down: “Lady Palutena is nothing like you!” and then he reminds Medusa of the corruption that she herself has caused. She could not have done any better. She is only making things worse. Drawing that parallel to Satan’s ambitions I found myself thinking, “Preach it, Pit!”

Another one of the evil gods hatches up a scheme that takes advantage of humanity’s greed. He baits mankind with a prized relic that will grant them any wish they desire, and then he urges them to crusade for this prize and “conquer anyone who stands in [their] way”, knowing that they will kill each other and he will get their souls. Palutena foresees this bloodshed and wonders at the greed of mankind. How is that man can will sacrifice so much to pursue something that doesn’t even really exist and cannot possibly satisfy? This in-game conversation, and others like it, made me wonder what kind of conversations God’s angels have over me as they observe me and my fellow human beings. They can see what really matters in life. What do think about the things that I chase after?

And think about the premise of the game itself: an angel doing battle with Underworld armies. Scripture tells us of wars and skirmishes between the angels of God who literally fight against the forces of darkness. For example, when the prophet Daniel prayed, the Lord sent an angel that very day, but the angel’s arrival was delayed for 3 weeks because an archdemon tried to block him (Daniel 10:12-13). Are angels and demons still engaged in battles all around us every day? Would it encourage us to persist in prayer if we knew that help was on the way, and angels were fighting their way to our location? I’m not an expert on such matters, but this game did get me thinking.

Pros and Cons
+ Upbeat mood makes for good, light-hearted fun.
+ A memorable cast of charming characters.
+ Parallels to the truths of Christianity.
+ Hilarious sense of humor with references to 8-bit gaming, gaming stereotypes, Nintendogs, and more.
+ Gorgeous visuals spread across a huge variety of constantly changing environments.
+ Soaring orchestral soundtrack.
+ Good use of 3D.
+ Great value, with 25 chapters and tons of unlockables.
+ Weapons and powers earned in single-player can be used in multiplayer, and vice versa.
+ Tons of action going on at once with barely a moment’s peace!
+ Nine classes of weaponry, and hundreds of weapons, each one with unique stats.
+ E10 rating and adjustable difficulty means that most gamers will be able to enjoy it.
+ Constant banter (which I liked enough to leave on) can be turned off after you beat it.
- Controls can be painful even during short play sessions.
- Lefties will have to buy the $20 Circle Pad Pro.

Conclusion and Recommendation
Games that are based on Greek mythology tend to divide Christians but, when taken as a parable, I found Kid Icarus: Uprising to be quite uplifting. The game has parallels to our Christian faith that should humble and encourage us to rely on Christ and His strength. Pit’s adventure is plagued with painful controls but I keep playing, mainly because it’s so much fun grab loot, equip it on Pit, and take him to the next level. Plus it seems like every time I play I pick up on another inside joke. It’s hard to think of a 3DS title that’s packed with more value right now, and all these things, taken together, have made Kid Icarus: Uprising not only my favorite Nintendo game on 3DS, but one of my favorite Nintendo games, period.

Visit our forums to leave a comment or discuss Kid Icarus: Uprising with other Christian gamers.

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Disclaimer: The opinions expressed in this Spotlight review are those of the reviewer (both ratings and recommendations), and do not necessarily reflect the opinions of Eden Communications or the Christian Answers Network.

Source Article from http://feedproxy.google.com/~r/Guide2Games/~3/bzT36VwNsOE/

Harvest Moon: The Tale of Two Towns






Content at a glance:

Alcohol Use: Character can buy and make alcoholic drinks.

Violent Implications: Animals can be struck with farm tools, animals shown unharmed.


Spiritual Content: Harvest Goddess is seen, building is a church, priest mentions Harvest Goddess, Oracle character brews potions through alchemy.


Sexual Humor: Character is implied to be gay for laughs.


Scantily Clad Women: Harvest Goddess wears revealing outfit.


It was the best of times. It was the worst of times…oh wait, that’s the wrong tale.

We’re definitely not talking about two cities in this game. When a game has the words Harvest Moon in the title, you can be sure that urban life is not high on the list. From the very first title, people have been heading back to a simple time. It was a time when things probably went a bit slower than they do now. Of course, the games aren’t that slow, at least not right away. People took a little time out, although I doubt work was put off to the side, especially on a farm. That’s one thing that’s pretty much true to life about this series

Despite the working nature of the game, people seemed to like owning and running their own fake farm because more titles keep coming. Now, in 2011, the next Harvest Moon title hit the shelves for both the DS and the new 3DS. That title was The Tale of Two Towns.

Plot

The Tale of Two Towns begins very much like any Harvest Moon game: with you. You step into the shoes of a character on his or her if you prefer way to start a new life in one of the game’s titular towns. So we find you traveling by horse and cart to your destination, but along the way, you decide to take a little tumble. Actually, you didn’t really decide, but it was either that or become the first person in the series to invent road pizza. Don’t worry though; no animals or humans are harmed in this game.

When you finally come to, you find the mayors of Bluebell and Konohana standing by your side. Since you can’t remember where you were going, they decide to give you the first Harvest Moon real-estate pitch, asking you which of the two little towns you would like to call home. This is where your tale begin. You decide to make a new life for yourself, settle down, raise crops and livestock, perhaps a family, and maybe even resolve a little feud going on between the two towns.

Gameplay

If you’ve ever played any of the old Harvest Moon games, especially one like Friends of Mineral Town, you’ll be in good shape here. Action takes place on the top screen of the DS. The bottom screen is where you can use your stylus to open your sack, changes clothes, look at equipment, and so on, although, for most things, you can use the DS buttons. While the controls may sound confusing at first, you can pick this up pretty fast.

Each town has its own little features. Bluebell is a modern European style town with an emphasis on raising livestock. Konohana on the other hand is a rural Asian style town where the people pride themselves on growing crops. Aside from that, the choice of town is really no big deal. Besides, if you get tired of life in one town, you may move to the other and back again.

No matter what town you live in though, time passes the same way. You have four 31-day seasons each year. Speaking of time, if you’re used to the old titles where time stops when you go inside, you’d better learn to forget it.

Offensive Content

Alcohol Use

Every Harvest Moon game, at least that I’ve played, features some form of alcohol, and this one does too. You can receive wine as a prize in the contests you enter, and you can also drink it. Later on, if you live in Bluebell or have the equipment built there, you can even brew your own wine and beer. You can’t get drunk off of it though, even if you were to drink lots and lots of it. Of course, it doesn’t work that way in the real world.

Violent Implications

Some of the tools you can use are a sickle, hammer, and axe. You can accidentally hit animals, both wild and your livestock, with it, but nothing happens. The animal just runs away with an exclamation point overhead and gets mad at you. Of course, the thought alone is a bit disturbing, so it’s worth mentioning.

Spiritual Content

For every Harvest Moon title, there is a Harvest Goddess. It’s uncertain whether she is the deity of the two towns, but it is likely that she is. She is portrayed as powerful and it seems the residents of both towns feared her anger. Bluebell also features a church with a statue of the goddess, but the building goes largely unused. If anything, it’s probably there for the architecture of the town.

At some point, a priest will move into the church. When you speak to him, he will usually mention how the Harvest Goddess is with you or some other statement that sounds spiritual and makes him sound quite devout.

Later on in the game, you will meet a character called “Oracle.” She doesn’t appear to bear any resemblance to a fortune teller, but she does specialize in alchemy. She will brew potions for you if you bring her the ingredients. These potions usually are special fertilizers for your farm, but this still seems to have some small resemblance to magic.

Sexual Humor

I have to say this was the most surprising element I’ve ever had to write about, especially for a Harvest Moon game. Some previous titles have had a few eligible ladies with outfits that were somewhat revealing, and while that wasn’t quite friendly for the discerning gamer, this one blows the females right out of the water.

In Bluebell, the cafe owner is a large man who is clearly in touch with the feminine side of things. He wears lipstick, has a little beauty mark on his face, and has a tendency to act very effeminate. He also lives in a pink room above his cafe. I’d say most of this is played for laughs as the game gives no explicit indication about whether or not this character is, in fact, gay. In the plus column, you cannot engage in gay relationships, but the subtle nod at the lifestyle is pretty clear.

Scantily Clad Women

Almost minor in comparison to the girly man I just described, at least by Harvest Moon standards, but the goddess shows quite a bit of skin. She wears a short bikini-style top that shows her navel and a bit of cleavage as well. I don’t condone her outfit, but for those who have played some of the older titles, this should come as no surprise.

Commendable Material

In each town, you can take requests to help the people living there. While you may do it for a reward, I’d say it helps bring about a neighborly quality to the game. In previous games, you didn’t have to do much for your neighbors, except give them gifts. This time around you can actually help people.

Most of the story in the game involves getting the mayors of each town to get along with each other. When the game begins, they are both stubbornly against each other over a petty disagreement, and the game presents the disagreement as just that: petty. So, I would say that swallowing your pride and putting aside minor disputes are two themes presented here.

A solid work ethic is also given a thumbs-up in this game. You have to make the effort to tend to your fields and your animals. Your crops need to be watered, and your livestock needs to be fed. Sounds a bit like the game’s way of saying if a man doesn’t work, he doesn’t eat. Of course, that’s been a bit of a theme in every Harvest Moon title, and I’d say it works well in the real world also.

This game also gives a thumbs-up to marriage and also to the unborn. Your character can’t mess around with other girls (or guys if you’re playing as a girl) after you tie the knot, and the romantic aspect of the game is really handled well with the kind of restraint we just don’t see anymore. Also, when either you or your bride finds out that a baby is in the future, it’s treated with excitement. In this day and age, it’s nice to see a bit of the old-fashioned way of life, even in a video game.

Conclusion

I came to the Harvest Moon franchise pretty late, but I’ve enjoyed each title I was able to get my hands on. I began with Friends of Mineral Town, and since then I enjoyed the fun of farming for as long as it lasted. Let’s face it, these kinds of games have the habit of wearing out. Still, it’s pretty fun to play.

When I heard about The Tale of Two Towns, I wasn’t sure what to expect. After playing titles like Tree of Tranquility and Magical Melody, I was a little skeptical of what this one would have. Don’t get me wrong, I enjoyed both of those titles as well, but I found the food themed locations of Tree and the cartoony graphics of Melody a little too much. Then when I plugged in Two Towns, I thought they were really getting back to the old style of Harvest Moon.

They didn’t really stay that way though. I mean the use of wine and the Goddess’s skimpy little top were pretty familiar, though still a bit unneeded, but the effeminate, and possibly gay, man of Bluebell really seemed to push the envelope. Harvest Moon always seemed to mean a return to a simpler time; at least it did to me. Now, even the games are trying to sink their teeth into this sort of issue. So, Two Towns really made an effort to capture the charm of previous games, but it seems to leave a little to be desired too. Still, if none of the above proves too big of a problem to the discerning gamer, I can recommend this tale of two towns to fans old and new.

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Disclaimer: The opinions expressed in this Spotlight review are those of the reviewer (both ratings and recommendations), and do not necessarily reflect the opinions of Eden Communications or the Christian Answers Network.

Source Article from http://feedproxy.google.com/~r/Guide2Games/~3/iDlLNudQKPE/

Mass Effect 3






Content at a glance:

Blood and gore. Strong language. Some nudity and sexual content and references. Alien belief systems explored in brief.



The universe is in trouble and it is again up to Commander Shepard to save it! Mass Effect 3 is Bioware’s final installment of the award winning RPG/Shooter trilogy. The Reapers have finally arrived and are killing species across the galaxy. It is up to Shepard and his elite team of old friends and new companions to find a way to stop them. Bioware has once again crafted an excellent game that, besides the now infamous ending, is a worthy end to the trilogy.

Those who have played the previous games in the series will know what to expect from the game. Gameplay is more refined and action packed this time around with smoother controls and the addition of new moves such as rolls. Each class has a new active and passive power to spend points on and the squad mates are more distinct from the previous game, though there are not many of them. Players can import their character from Mass Effect 2, keeping their level and choices they made in the previous game. Never played the series before? You can start a new character if you want, but you are missing out on a lot and I highly recommend playing the others first.

Many of the minor characters return from the previous games. Remember that female doctor in ME 1 you and Garrus help save in the first game? She is back. The Volus you got the info from in the Citadel ? He is back as well. Even Kahlee Sanders from the first ME book finally makes an appearance! The only disappointment of the many character returns is that some of the ME2 squad mates do not have a big enough part in the game.

Helping various characters and doing various missions gives the player War Assets, which represent strength in the final battle against the Reapers. These assets alter the ending mission slightly as well as give you more choices in the ending. The ending itself is easily the worst part of the game. It is notorious for breaking the canon of the series, parts of it making little sense, and previous player choices having zero effect on it. Want to know what happened to everyone after the game ends? That game won’t tell you that either. Bioware has planned a free ending “Extended Cut” DLC for summer 2012, so how much it will improve the ending has yet to be seen.

Violence:

The player uses various weapons and high tech abilities to kill human and non-human creatures. The game is a bit more violent than the previous game. There seems to be a bit more blood when you shoot a character. Some areas and cutscenes are also a bit more violent, such as when you question a blood soaked trooper or when a character is slammed repeatedly against the wall by a robot. You can also blow enemies heads off exposing their severed neck. Using specific abilities also explodes the enemy into meaty bits which soon disappear. One party member talks of suicide after the mission is done, but does not carry it out.

Sexual Content:

Characters can optionally romance various party members. These include the love interest from Mass Effect 1 and 2. Kaiden and Ashley are bisexual now, also there are new same-sex only romances of Cortez and Traynor. The gay characters are handled tastefully, Cortez talks about his dead husband while Traynor seems a bit too interested in the female crew members, but nothing romantic is shown if you choose not to romance them. Also Dayna Allers is a “fling” for both genders like Kelly Chambers was in ME2. This is a bit weird as she is modeled after and voiced by a real person, Jessica Chobot.

These romances can calumniate into a “sex scene”, which is sort of a hybrid between the ME 1 and 2 ones. The characters are in their underwear and show straddling, caressing and kissing. The Tali and Garrus and Allers scenes just fade out, while Kaiden, Liara and Ashley are the most detailed. The ME2 characters who are not squad members in ME3 do not seem to have a scene. For instance, my ME2 character had romanced Jack and besides kissing her twice and telling me she expected to “get laid” after the final battle, noting is shown. Sex is implied for the Miranda romance, but it just fades out.

Besides the romances there are also some sexual jokes or references, such as the number of Krogan testicles or that a character is just romancing someone to use his body. One female character discusses with her Asari mistress about leaving her husband. There is an ad for a new Blasto 6 movie in which the Blasto the Hanar sleeps with his Elcor partner’s sister, who is a prostitute. This is done as a joke. Also you can have one character enter into a romantic relationship with a robot but nothing is shown, this is probably partially done as a joke as well. Also one ME2 character’s new girlfriend is pregnant with his child.

Some female squadmates and characters wear form fitting clothing. Some non-squadmate ME 2 characters such as Samara are back with her cleavage bearing outfit, and Jack wears an outfit showing cleavage and her stomach, though it is covers up more than the one she had in the previous game. There are several butt shots of a clothed Miranda. There are scantily clad exotic dancers and female patrons in a bar showing parts of their buttock and cleavage. A husk Asari enemy is topless and has LEDs where the nipples would be.

Language:

Strong language is a little more prevalent this time around. There is around 6-12 uses of the f-word, and well as the same approximate amount of godd*mn. S*it and the misuse of God’s name is a little more common than that. Mild language is even more common. One character, James Vega, swears more than the others. For a particular reason and to show that she has grown up a little, Jack swears a lot less in this game. Some words like “balls” and “testicles” are used a couple times.

Spiritual Content:

The various alien races talk about their belief system a bit such as the Asari goddess and the Turian belief in spirits. Sadly humans do not talk about God, and Ashley does not talk about her faith. A human character once says “May the gods of war watch over us.” but he uses it metaphorically.

Mass Effect is a great end to the series that uses the best aspects of the first two games. Until the ending that is, but the last ten minutes do not ruin the game as a whole. If you are new to the series you should play it from the beginning to get the most out of it, as there is no reason to start from the end of a trilogy. Hopefully Bioware’s promised ending DLC will fix the endings issues and make the game great from start to finish.

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Disclaimer: The opinions expressed in this Spotlight review are those of the reviewer (both ratings and recommendations), and do not necessarily reflect the opinions of Eden Communications or the Christian Answers Network.

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Resident Eivl 6






Content at a glance:

Resident Eivl 6 is rated Mature for “Blood and Gore, Intense Violence, Language and Leon.” Players use guns/knives and rocket launchers to shoot zombies. People talk in various languages. Disturbing outfits for Leon.



It is 2013 and U.S. President Adam Benford has decided to reveal the truth about the former Evil Pharmaceutical Corporation known as Umbrella, as well as and what really happened in the 1998 Raccoon City Incident. But before President Benford is able to make his speech he is infected by the U-Virus, a new and terrible disease, and turned into a zombie! Soon after Leon Scott Kennedy is sent by Ingrid Hunnigan, US Secret Service contact and love interest, to the nearby town of Possum City in which the FBI has tracked the outbreak of the virus to. Upon entering the town Leon finds out that not only does it not stock his favorite brand of hairspray, but it has also been infested by zombies!

Yep, it’s a zombie all right!

Meanwhile Chris Redfield, who is recovering from his steroid addiction from the previous game, is sent by the B.S.A.A. to a coastal Chinese city of Lanshiang. He discovers that the local population is being controlled by an evil cult. Dubbed the Rén Cái Nikugyū, these mindless hoards are fast, strong, powerful, swift, and also have worms in their head.

Meanwhile in an undisclosed location special agent H.U.N.K.  (Human Unit Never Killed) is being paid to assault a base headed by the new Evil Pharmaceutical Corporation  Parasol. He must fight against half U-Virus-half-worm-headed-zombies and blow up Parasol’s base of operation. But will CEO and oriental ninja girl Ada Wong stop him? Will H.U.N.K.  be able to make enough money to retire to his own private island?

Capcom has once again created a compelling survival horror/action/beat-em-up/RPG with Resident Eivl 6. Switching between the three characters and their three annoying female co-op partners is a blast. Each character has his own style of play. Leon must maneuver through Possum City in traditional Resident Eivl fair fighting hordes of zombies and fleeing William Birkin XIII, which was has been living in his hair and feeding on the chemical hair care products all these years. Chris’s part of the game is more action packed like the newer games and he uses more powerful weapons to battle the Rén Cái Nikugyū. H.U.N.K.’s  game plays more like a beat-em-up. He must chain together punches and kicks to perform more powerful moves, such as the deadly Falcon Punch.

Leon expertly fights zombies while maintaining his perfect hair.

Graphics are outstanding and supports 3D, Touchscreen and Smell-O-Vision. Sound and music return. The writers for the original game are also back with their stellar translation that brought about such classic lines as “Barry? Where’s Barry?”

Violence:
The player uses various guns, flamethrowers, martial arts and of course rocket launchers to kill zombies, wormed-headed-zombie-people, skinless animals, Tyrants, William Birkins and Nemesis  as well as a steroid infused Chris monster. Kills are accompanied by a generous spurt of blood and sometime a decapitation. Thankfully Capcom  allows the player to change the blood color to lime green, plum purple or hot pink if they wish. There is also an option to censor the gore, which is covered up by a rainbow, bouquet of flowers or a unicorn (sadly the My Little Pony licensing deal with Hasbro did not go through.)

Leaked beta footage of the censoring option. Sadly this did not make it to the final version.

Language:
The game is in English, but the player can set it to Japanese, Spanish, Mandarin Chinese and Canadian. It was banned in Germany, so German voice-overs are not included.

Sexual Content:
In Mercenaries Mode Jill is playable with her horrible outfit from Resident Eivl 3. Once you beat the game you can play as Leon with that outfit as well.

Positive Content:
Due to the lost sales because of racism in Resident Eivl 5, Capcom has wisely decided to make all the zombies Caucasian males. The evil Chinese cult is also headed by a group of Spanish speaking Europeans. Leon again is made to look like a stereotypical anime pretty boy to please fangirls and bring about diversity.

Capcom again delivers with another breathtaking, amazing, riveting and horrifying experience. The player can expect to take from 5 to 500 hours to finish this masterpiece and unlock all of Jill’s outfits for Leon. I look forward to playing it later this year!

It is 2013 and U.S. President Adam BenfordTM has decided to reveal the truth about the former Eivl Pharmaceutical CorporationTM known as UmbrellaTM and what really happened in the 1998 Raccoon City IncidentTM. But before President BenfordTM is able to make his speech he is infected by the U-VirusTM, a new and terrible disease, and turned into a zombie! Soon after Leon Scott KennedyTM is sent by Ingrid HunniganTM, US Secret Service contact and love interest, to the nearby town of Possum CityTM in which the FBI has tracked the outbreak of the virus to. Upon entering the town LeonTM finds out that not only that it does not stock his favorite brand of hairspray, but has also been infested by zombies!

Meanwhile Chris RedfieldTM, who is recovering from his steroid addiction from the previous game, is sent by the B.S.A.A. TM to a coastal Chinese city of LanshiangTM. He discovers that the local population is being controlled by an eivl cult. Dubbed the Rén Cái NikugyūTM, these mindless hoards are fast, strong, powerful, swift, and also have worms in their head.

Meanwhile in an undisclosed location special agent H.U.N.K. TM (Human Unit Never KilledTM) is being paid to assault a base headed by the new Eivl Pharmaceutical CorporationTM  ParasolTM, and must fight against half U-Virus-half-worm-headed-zombies and blow up Parasol’sTM base of operation. But will CEO and oriental ninja girl Ada WongTM stop him? Will H.U.N.K. TM be able to make enough money to retire to his own private island?

CapcomTM has once again created a compelling survival horror/action/beat-em-up with Resident Eivl 6TM. Switching between the three characters and their three annoying female co-op partners is a blast. Each character has his own style of play. LeonTM must maneuver through Possum CityTM in traditional Resident EivlTM fair fighting hordes of zombies while fleeing William Birkin XIIITM, which was has been living in his hair and feeding on the chemical hair care products all these years. Chris’sTM part of the game is more action packed like the newer games and he uses more powerful weapons to battle the Rén Cái NikugyūTM. H.U.N.K.’s TM game plays more like a beat-em-up. He must chain together punches and kicks to perform more powerful moves, such as the deadly Falcon PunchTM.

Graphics are outstanding and supports 3DTM, TouchscreenTM and Smell-O-VisionTM. Sound and music return. The writers for the original game are also back with their stellar translation that brought about such classic lines of “Barry? Where’s Barry?” TM

Violence:
The player uses various guns, flamethrowers, martial arts and of course rocket launchers to kill zombies, wormed-headed-zombie-people, skinless animals, Tyrants, William Birkins?” TM, Nemesis?” TM as well as a steroid infused Chris TM. Kills are accompanied by a generous spurt of blood and sometime a decapitation. Thankfully Capcom TM allows the player to change the blood color to lime green, plum purple or hot pink if they wish. There is also an option to censor the gore, which is covered up by a rainbow, bouquet of flowers or a unicorn (sadly the My Little PonyTM licensing deal with HasbroTM did not go through.)

Language:
The game is in English, but the player can set it to Japanese, Spanish, Mandarin Chinese and Canadian. It was banned in Germany, so German voice-overs are not included.

Sexual Content:
In Mercenaries Mode JillTM is playable with her horrible outfit from Resident Eivl 3TM. Once you beat the game you can play as Leon with that outfit as well.

Positive Content:
Due to the lost sales because of racism in Resident Eivl 5TM, CapcomTM has wisely decided to make all the zombies Caucasian males. The eivl Chinese cult is also headed by a group of Spanish speaking Europeans. LeonTM again is made to look like a stereotypical anime pretty boy to please Japanese fans and bring about diversity and multiculturalism.

CapcomTM again delivers with another breathtaking, amazing, riveting and horrifying experience. The player can expect to take from 5 to 500 hours to finish this masterpiece and unlock all of Jill’sTM outfits for Leon. I look forward to playing it later this year.





Disclaimer: The opinions expressed in this Spotlight review are those of the reviewer (both ratings and recommendations), and do not necessarily reflect the opinions of Eden Communications or the Christian Answers Network.

Source Article from http://feedproxy.google.com/~r/Guide2Games/~3/QFOyKxFTios/

April Fools!: The Resident Eivl 6 Review






Content at a glance:

Resident Eivl 6 is rated Mature for “Blood and Gore, Intense Violence, Language and Leon.” Players use guns/knives and rocket launchers to shoot zombies. People talk in various languages. Disturbing outfits for Leon.



Edit: April Fools!

It is 2013 and U.S. President Adam Benford has decided to reveal the truth about the former Evil Pharmaceutical Corporation known as Umbrella, as well as and what really happened in the 1998 Raccoon City Incident. But before President Benford is able to make his speech he is infected by the U-Virus, a new and terrible disease, and turned into a zombie! Soon after Leon Scott Kennedy is sent by Ingrid Hunnigan, US Secret Service contact and love interest, to the nearby town of Possum City in which the FBI has tracked the outbreak of the virus to. Upon entering the town Leon finds out that not only does it not stock his favorite brand of hairspray, but it has also been infested by zombies!

Yep, it’s a zombie all right!

Meanwhile Chris Redfield, who is recovering from his steroid addiction from the previous game, is sent by the B.S.A.A. to a coastal Chinese city of Lanshiang. He discovers that the local population is being controlled by an evil cult. Dubbed the Rén Cái Nikugyū, these mindless hoards are fast, strong, powerful, swift, and also have worms in their head.

Meanwhile in an undisclosed location special agent H.U.N.K.  (Human Unit Never Killed) is being paid to assault a base headed by the new Evil Pharmaceutical Corporation  Parasol. He must fight against half U-Virus-half-worm-headed-zombies and blow up Parasol’s base of operation. But will CEO and oriental ninja girl Ada Wong stop him? Will H.U.N.K.  be able to make enough money to retire to his own private island?

Capcom has once again created a compelling survival horror/action/beat-em-up/RPG with Resident Eivl 6. Switching between the three characters and their three annoying female co-op partners is a blast. Each character has his own style of play. Leon must maneuver through Possum City in traditional Resident Eivl fair fighting hordes of zombies and fleeing William Birkin XIII, which was has been living in his hair and feeding on the chemical hair care products all these years. Chris’s part of the game is more action packed like the newer games and he uses more powerful weapons to battle the Rén Cái Nikugyū. H.U.N.K.’s  game plays more like a beat-em-up. He must chain together punches and kicks to perform more powerful moves, such as the deadly Falcon Punch.

Leon expertly fights zombies while maintaining his perfect hair.

Graphics are outstanding and supports 3D, Touchscreen and Smell-O-Vision. Sound and music return. The writers for the original game are also back with their stellar translation that brought about such classic lines as “Barry? Where’s Barry?”

Violence:
The player uses various guns, flamethrowers, martial arts and of course rocket launchers to kill zombies, wormed-headed-zombie-people, skinless animals, Tyrants, William Birkins and Nemesis  as well as a steroid infused Chris monster. Kills are accompanied by a generous spurt of blood and sometime a decapitation. Thankfully Capcom  allows the player to change the blood color to lime green, plum purple or hot pink if they wish. There is also an option to censor the gore, which is covered up by a rainbow, bouquet of flowers or a unicorn (sadly the My Little Pony licensing deal with Hasbro did not go through.)

Leaked beta footage of the censoring option. Sadly this did not make it to the final version.

Language:
The game is in English, but the player can set it to Japanese, Spanish, Mandarin Chinese and Canadian. It was banned in Germany, so German voice-overs are not included.

Sexual Content:
In Mercenaries Mode Jill is playable with her horrible outfit from Resident Eivl 3. Once you beat the game you can play as Leon with that outfit as well.

Positive Content:
Due to the lost sales because of the controversy surrounding Resident Eivl 5, Capcom has wisely decided to make all the zombies Caucasian males. The evil Chinese cult is also headed by a group of Spanish speaking Europeans. Leon again is made to look like a stereotypical anime pretty boy to please fangirls and bring about diversity.

Capcom again delivers with another breathtaking, amazing, riveting and horrifying experience. The player can expect to take from 5 to 500 hours to finish this masterpiece and unlock all of Jill’s outfits for Leon. I look forward to playing it later this year!

It is 2013 and U.S. President Adam BenfordTM has decided to reveal the truth about the former Eivl Pharmaceutical CorporationTM known as UmbrellaTM and what really happened in the 1998 Raccoon City IncidentTM. But before President BenfordTM is able to make his speech he is infected by the U-VirusTM, a new and terrible disease, and turned into a zombie! Soon after Leon Scott KennedyTM is sent by Ingrid HunniganTM, US Secret Service contact and love interest, to the nearby town of Possum CityTM in which the FBI has tracked the outbreak of the virus to. Upon entering the town LeonTM finds out that not only that it does not stock his favorite brand of hairspray, but has also been infested by zombies!

Meanwhile Chris RedfieldTM, who is recovering from his steroid addiction from the previous game, is sent by the B.S.A.A. TM to a coastal Chinese city of LanshiangTM. He discovers that the local population is being controlled by an eivl cult. Dubbed the Rén Cái NikugyūTM, these mindless hoards are fast, strong, powerful, swift, and also have worms in their head.

Meanwhile in an undisclosed location special agent H.U.N.K. TM (Human Unit Never KilledTM) is being paid to assault a base headed by the new Eivl Pharmaceutical CorporationTM  ParasolTM, and must fight against half U-Virus-half-worm-headed-zombies and blow up Parasol’sTM base of operation. But will CEO and oriental ninja girl Ada WongTM stop him? Will H.U.N.K. TM be able to make enough money to retire to his own private island?

CapcomTM has once again created a compelling survival horror/action/beat-em-up with Resident Eivl 6TM. Switching between the three characters and their three annoying female co-op partners is a blast. Each character has his own style of play. LeonTM must maneuver through Possum CityTM in traditional Resident EivlTM fair fighting hordes of zombies while fleeing William Birkin XIIITM, which was has been living in his hair and feeding on the chemical hair care products all these years. Chris’sTM part of the game is more action packed like the newer games and he uses more powerful weapons to battle the Rén Cái NikugyūTM. H.U.N.K.’s TM game plays more like a beat-em-up. He must chain together punches and kicks to perform more powerful moves, such as the deadly Falcon PunchTM.

Graphics are outstanding and supports 3DTM, TouchscreenTM and Smell-O-VisionTM. Sound and music return. The writers for the original game are also back with their stellar translation that brought about such classic lines of “Barry? Where’s Barry?” TM

Violence:
The player uses various guns, flamethrowers, martial arts and of course rocket launchers to kill zombies, wormed-headed-zombie-people, skinless animals, Tyrants, William Birkins?” TM, Nemesis?” TM as well as a steroid infused Chris TM. Kills are accompanied by a generous spurt of blood and sometime a decapitation. Thankfully Capcom TM allows the player to change the blood color to lime green, plum purple or hot pink if they wish. There is also an option to censor the gore, which is covered up by a rainbow, bouquet of flowers or a unicorn (sadly the My Little PonyTM licensing deal with HasbroTM did not go through.)

Language:
The game is in English, but the player can set it to Japanese, Spanish, Mandarin Chinese and Canadian. It was banned in Germany, so German voice-overs are not included.

Sexual Content:
In Mercenaries Mode JillTM is playable with her horrible outfit from Resident Eivl 3TM. Once you beat the game you can play as Leon with that outfit as well.

Positive Content:
Due to the lost sales because of racism in Resident Eivl 5TM, CapcomTM has wisely decided to make all the zombies Caucasian males. The eivl Chinese cult is also headed by a group of Spanish speaking Europeans. LeonTM again is made to look like a stereotypical anime pretty boy to please Japanese fans and bring about diversity and multiculturalism.

CapcomTM again delivers with another breathtaking, amazing, riveting and horrifying experience. The player can expect to take from 5 to 500 hours to finish this masterpiece and unlock all of Jill’sTM outfits for Leon. I look forward to playing it later this year.





Disclaimer: The opinions expressed in this Spotlight review are those of the reviewer (both ratings and recommendations), and do not necessarily reflect the opinions of Eden Communications or the Christian Answers Network.

Source Article from http://feedproxy.google.com/~r/Guide2Games/~3/QFOyKxFTios/

Killzone 3






Content at a glance:

Killzone 3 is rated Mature for “Blood and Gore, Intense Violence, Strong Language.” Players use guns to shoot mutant human beings. Brutal melees show the player’s knife stabbing enemy soldiers through the eyes and throat. Cutscenes show some bloodier fighting. About a dozen uses of the name of Jesus Christ as a curse, and about a dozen F-words. Regular use of other milder profanities.



In this first-person PS3 shooter, the last remnants of Earth’s army are stranded on the alien planet, Helghan. The human soldiers are losing this war to the Helghast, mutant humans whose ancestors came from Earth to this harsh planet years ago and were forced to adapt to survive. It’s easy to identify the Helghast– they’re the ones swarming all over you using respirators and looking at you through glowing red eyes. They’re also the ones preparing a horrific new weapon for delivery to Earth.

As far as sci-fi shooters go, Killzone 3 is fairly standard fare. You get an equal share of both human and alien weaponry. There are also some turret and mech walker missions. The campaign occasionally lets you use a jet pack, and there is 3D and PlayStation Move compatibility. I did not complete Killzone 2 (the language was revolting) but compared to the gray urban environments I remember from that game, Killzone 3 is a much more colorful experience. The game is a showcase for what the PlayStation 3 can do, and players are taken on a world tour of the planet Helghan: into alien jungles, through nuclear wastelands, across the oceans, and over the arctic. My favorite location was a space station where the gravity controls were turned off. Ever thrown a grenade in a zero-gravity environment? It won’t fall. There’s a good variety of enemy types too, which forces players to think strategically on the battlefield.

On the human side of the story things are fairly generic, with lots of explosions and vehicles flipping over, and gung ho soldiers hoo-rahing one another on. I could tell that Guerilla Games wanted to end this trilogy with an emotional punch, but there’s a glitch that kept the lips out of sync with the dialogue and it really spoiled the moment. But even with the glitch, when the game shifts to the Helghan boardroom things get really interesting because of the clear animosity between two of the leaders. Arms manufacturer Stahl and Admiral Orlock were at each other’s throats the whole game, bringing to mind Jesus’ teaching that “a house divided against itself cannot stand”. And the Helghast do eventually pay the price for failing to recognize that truth.

Killzone 3 is ESRB rated “Mature” for “Blood and Gore”, “Intense Violence”, and “Strong Language”. After fans cried “foul” over Killzone 2′s ridiculous amount of foul language, developer Guerilla promised to tone down the profanity for the trilogy’s conclusion. True to their promise, the profanity has been cut down considerably, but Killzone 3 still deserves a solid M-rating.

Violence
Shooting the Helghast apparently opens up holes in their armor because we see a pretty decent spray of red blood every time a bullet makes impact. Human and Helghast soldiers scream and moan in pain. Blood pools on the ground. At very close range we can execute Brutal Melee attacks, such as stabbing Helghast through the eye(s), cutting their throats, stabbing them in the neck, etc. Headshots make a nasty popping sound. You cannot shoot off limbs or heads. No dismemberment. Late in the campaign, however, we are introduced to an energy weapon that can disintegrate several bodies at once. In cutscenes we see several human soldiers being executed at close range by handguns. We also learn that the Helghast have developed a new chemical that can cause a body to explode. Infighting amongst the Helghast brass leads to some nasty helmets-off combat including stabbing and one man being blown to pieces by an energy gun. These last sequences could be felt more deeply than the standard firefights because we have come to know these characters as people.

Language
Killzone 3 director Mathijs de Jonge has gone on the record saying, “In total, I think there’s seven ‘f*** you’s and one ‘motherf***er’. I think that’s fine. In Killzone 2 we ended up with too much of it. The thing about swearing is that it’s highly effective when it’s done right, and in Killzone 3 I think there’s some swearing but if feels a lot more impactful. It’s at the right times.” Over the course of the 5-6 hour campaign the name of Jesus Christ and the f-word are actually used about 12-15 times apiece, and true to Guerilla’s goal, only in intense situations where the world would consider profanity “appropriate”. The s-word and lesser profanities are also used regularly. Expect to hear cursing every time you sit down to play even for a short gaming session.

Other Negative Elements
One human soldier, Rico, obeys his superior officers maybe once in the entire game. The rest of the time he is insubordinate and acts on impulse, doing whatever seems right to him at the time.

Positive Elements
The Earth soldiers put themselves in harm’s way again and again for one another, both in cutscenes and in real time. You can seek out the wounded and heal them, and they’ll do the same for you. And that superior officer that Rico disrespected? Let’s just say that Rico is ready to lay down his life to save that man. The guy is driven by his heart– if it’s the right thing to do, he’ll do it no matter the cost to himself.

Conclusion
Killzone 3 is a very good first-person shooter with a gorgeous coat of paint that ultimately looks better than it plays. Not that the gameplay is bad. Actually, it’s solid game, and the campaign has a few fun surprises involving jet packs and zero-grav environments, but other than the graphics and sound it doesn’t really do anything great that hasn’t already been done in other shooters. Playing Killzone 3, I felt like, “This is just like every other sci-fi shooter.” Plus the storytelling gets in the way. There are too many cutscenes breaking up the action and Guerilla Games focuses too much on the boring Earth soldiers when the really interesting characters are duking it out in the Helghast boardroom. If you have concerns about content, my suggestion would be to skip Killzone 3. It’s a very good shooter, but you’re not missing out on anything of real significance by passing Killzone by.

Click this link to visit our forums and discuss Killzone 3 with other Christian gamers.





Disclaimer: The opinions expressed in this Spotlight review are those of the reviewer (both ratings and recommendations), and do not necessarily reflect the opinions of Eden Communications or the Christian Answers Network.

Source Article from http://feedproxy.google.com/~r/Guide2Games/~3/FEIPPdl3wsY/

3DR Re-Launches After Site Crash

3dayrespawn Logo

February 23rd, 2012 – It was a typical day by all accounts for Christian gaming site 3dayrespawn.com as they planned to jump into their weekly podcast recording, that is until they noticed one very important issue.

There was no site to log into.

The 3dayrespawn site, as well as its extensive database of forums, users, quotes and prayer requests had inadvertently been lost. The site now only displayed a white void with the simple message, “This is not a test.” Obviously building a website is time consuming and requires a lot of testing and retesting, so the loss was felt across the board from the staff to the fans and listeners. While the podcast was cancelled and for a brief moment grief and frustration of the event had settled on the group, the day was far from done. Within hours the team, led by site co-founder Eric Hammond rallied together and within three days a new site had risen from its predecessors ashes. With the familiar lime and black site back up, 3DR can return to its focus of God and gaming as well as walk away with another testimony which it shared via an official email:

“…through the grace and peace of Christ shown through Drew and Shawn I came to realize that 3DR is so much more than just our website. This is a ministry, and all is in God’s hands. That being said, after much prayer I realized that this gives us the opportunity to implement a lot of things that we have been wanting to upgrade to. Events are better, forums are cleaner, stronger and include private messaging, our behind the scenes is so much more organized. At this point I am really looking forward to rebuilding a better 3DR. Thanks so much for all of your support.

Game on,
HammDogg13 (Eric Hammond)”

 3DR Screenshot

The new site launched this week with a new coat of paint and the same love of God and gaming.

You can support this group and all that they’re doing for the community by visiting their website at: http://www.3dayrespawn.com or http://www.twitter.com/3dayrespawn

3 Day Respawn (http://www.3dayrespawn.com) is a ministry which aims to provide Godly fellowship, companionship, and Biblical direction by offering a method of connecting with others through the video games based website, community events, and resources for anyone who plays games or knows someone who does. The ministry is based on a social media (Facebook) style community website which helps christian video game players connect with one another. The result is an experience of fellowship and mutual christian edification which is in stark contrast to the average video game playing experience. Our goal is to make disciples of all nations.

Christian Game Developers Conference Dates Announced

February 20, 2012 - The Christian Game Developers Conference has officially released the dates for its 2012 event: July 19-21, 2012, at Concordia University in Portland, Oregon. Last years conference, held in Newberg; offered attendees hundreds of conversations, videos, interviews. The event is focused on providing a venue for collaboration, support and exposure to thousands of Christians who use gaming as not only their careers but as their way to honor God. As more information is released you can expect to see it both here and their official site at CGDC,org.

The staff asks for your prayers for attendance, His blessing of believers, encouragement for developers, and for the developers making Christian-themed and Bible-based Games.

CGDC 2011

A shot from CGDC 2011